Ever wondered what it's like to invent a drink carrier for a Superhero, a source of light for a Ninja or a time-keeper for a Spaceman, then this is definitely the game for you!
To begin, choose 1 Extraordinaire card and 1 draw one Project card Look at the back of the Extraordinaire card to find out more about your character's unique needs Easy to learn, fosters empathy and creativity, stimulates discussion.