CIRCULAR REASONING: WELL OF POWER
CIRCULAR REASONING: WELL OF POWER
CIRCULAR REASONING: WELL OF POWER
CIRCULAR REASONING: WELL OF POWER
CIRCULAR REASONING: WELL OF POWER
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CIRCULAR REASONING: WELL OF POWER

Cult Games
1070
$56.95
$56.95

CIRCULAR REASONING: WELL OF POWER

If I can get to the center first... the power will be mine!

The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:

If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!

Players use their runes to manoeuvre through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!

Number of Players: 2-4
Age Group: 12+
Time To Play: 20-45 minutes

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