Based on the best-selling books The Most Magnificent Thing and The Most Magnificent Idea by Ashley Spires with nearly one million copies sold!
Are you a maker of magnificence?
Dump the 185 odds and ends onto the table, draw a prompt card, and flip the timer.
Everyone races to grab what they need to build a device that matches the prompt MAGNIFICENTLY. Then, when the timer is up, everyone gets to explain why their invention is the MOST magnificent.
Some will be smart. Some will be clever. And some will be down-right GENIUS. But one thing's for sure: everyone will have fun!
Get creative together with the inspiring game of Make That Most Magnificent Thing.
Make That Most Magnificent Thing
Game of using objects to create unique, imaginary contraptions
Encourages creativity, critical thinking, communication skills, storytelling, STEM learning
Players use the cutout objects to make devices that match the prompt
Once the time is up, players explain how their devices work
Players then vote to decide who gets which of the 7 ribbon awards
Ribbon awards include Best Story, Most Inventive, Most Creative Name, Wackiest Contraption, and more
Includes 60 idea cards, 185 game pieces, 7 ribbon awards, 2-minute sand timer
Detailed game rules and instructions included
Packaged in a sturdy storage box
Quality materials - Exceptional gameplay
Creative uses for Make That in the classroom or playroom from 2nd-grade teacher Mrs. Hotovy:
Devise unique problem-solving scenarios to solve before building their invention, such as gears being rusty and unable to be used. How will they build their music machine without gears?
Encourage persuasive writing by having kids write a corresponding sales pitch for their invention.
Teach early budgeting skills by assigning dollar values to each item and setting a budget for each child to build their invention.